Unreal Environment - Cabin
This was my final project for Environment and Layout course. My interpretation of Cabin from the reference is to turn the concept into 3 things: fantasy, cozy and nostalgia.
The process starts with previsualization in Houdini with proxy geometries, heightfields and animated camera angles. These elements were then brought into Unreal Engine. While some assets like foliage, rocks and fireplace stones were sourced from FAB (credits to the respective artists), the key models—including the cabin (hero asset), furniture, signboard, lamps, windchime and cooking utensil—were modeled and textured by me using Maya and Substance Painter.
Tools and Techniques Used:
- Previs in Houdini
- Asset Creation in Maya and Texturing in Substance Painter
- Use of Vector Paint, Landscape System and Foliage tools in UE 5
- Lumen for lighting
This is my first time venturing into environment creation and using Unreal Engine, and due to time constrains, there's still room for improvement and optimization to do—especially in rendering. I plan to revisit this scene to refine the atmosphere and overall mood. Feedbacks and suggestions are always welcome!